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Development Phases

Characters, videos, & Community

    • Character creation
    • Skit creation
    • Concept Generation
    • Community Building
Phase 1

Storyline, characters, & world

  • World defined
  • Story baselines 
  • Characters linked to map
  • Character casting
Phase 2

World building & storylines

  •  
  • Continue character development
  • Skits continued
  • Storylines start
Phase 3

Begin routine operations

  • Virtual collectibles and properties based on world/community content
  • Regular voting and review for an interactive world building experience
Phase 4

A World Built for characters

The TPC world timeline and individual storylines rely the most on the characters and their interactions with each other. The state of the world changes based on which characters interact, when they interact, and what crazy situations they find themselves in. With community input (voting, character ideation, etc.) we can create a feedback loop where characters are built up, storylines are shared, and the outcome of those storylines affects the world around them. 

Ai Ideated Characters
Projects
World Building

Utilizing puppet files we can create, rig, and export animations quickly for quick animation testing and player character interactions.​

Custom Character Creator​

Utilizing puppet files we can create, rig, and export animations quickly for quick animation testing and player character interactions.​

Unreal Engine 5​

Let’s talk gaming.. Through the power of the puppet file and special rigs within ue4 C++, we can quickly leverage animations for new characters based on a set of rules. This system is in the works and there’s still some fine tuning to be done, but once it’s ready we expect many new characters entering the game at a rapid pace. The current game type is based around battle royale with some stats/ rpg elements to it, it’s a locked perspective for 2d combat but set in a 3d voxel world.. This combines to make a very unique look and feel, like castle crashers on steroids. Currently we have inventory, interactables, and some GAS system combat developed for 2d sprites. You know it’s a good game when you can turn on and off the lights..​

Virtual Collectibles​

Not the primary focus of the project as a whole but a very interesting ​value proposition for the community and contributing to project growth. To learn more, connect your meta mask wallet to view and interact with the virtual collectibles. If this part doesn’t make sense to you.. disregard this section.


$CORE Token Address​

TPCCore 0xbDEfb657b552B18169843cAcA686c443d0BEfc52​

1,000,000 $CORE

~500,000 initial circulation

500,000 released based on circulation

Fixed supply

Set slippage to 4% on pancakeswap

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